
The Strogg are a concoction of biomechanical monstrosities that harvest human soldiers to add to their own ranks, which is just as chilling as any cosmic horror.Īlongside their formidable appearance, it was the smaller touches added to the Strogg that gave Quake II much more appeal. The Gothic horror and Lovecraftian overtones of the original have been left behind for a more sci-fi action horror epic, and really, that’s still very much okay. And while it’s not comparable to something as engrossing as other video game stories of the day (it’s still a first-person shooter, after all), you did have something that was far better than than what the original game offered. You had objectives like destroying the Strogg security grid, realigning satellite dishes, and so on. No longer were you searching for keys to open doors to progress. With Quake II, gone was the hub world and episodic nature of the levels, and in their place was a much more mission-driven story and less linear level structure.

That was just the start of one of the differences between Quake II and its predecessor. Aside form that, the development was far smoother. Quake II had sort of followed in its footsteps, having started out as something else, but eventually having the “Quake” name attached to it. Having to salvage the idea of a dark fantasy RPG and turning it into a first-person shooter led to frictions within id, and resulting in Romero’s departure. Looking back, Quake‘s development was a bit of a mess. Exiting your capsule, you head into the Strogg city, blaster in hand. Fortunately, you survive the entry to Stroggos due to another Marine’s personal capsule collided with yours, causing you to crash outside of the landing zone. Previous attempts to send Marines to the planet resulted in them being captured or killed as soon as they reached the planned landing zone. The mission is to prevent a Strogg invasion of Earth by launching a pre-emptive attack against their home planet, Stroggos. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. In Quake II, Earth is in a battle against an alien race known as the Strogg. The story for Quake II is separate from the previous game’s story. That opportunity resulted in Quake II being Aliens when compared to the original Alien: bigger, more fun, and just as memorable as the original after 25 years. As such, you could say that the team was given the opportunity to try something new.

Long-time id Software member John Romero had departed the company, along with many of the staff who had worked on the first game. Much like Doom 2 was to Doom, how do you follow up the mega success that was Quake? The obvious answer was Quake II, but there’s a little more to it than that.
